AI Insights · Timothy · March 2022
Top 5 Arcade Racing Apps in Guatemala: Q1 2022 Performance
Discover the performance trends of the top 5 arcade racing apps on a unified platform in Guatemala during the first quarter of 2022, including insights on downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 arcade racing apps on a unified platform in Guatemala. Here's a closer look at the weekly trends in downloads, revenue, and active users for these leading apps.
Race Master 3D - Car Racing from SayGames Ltd experienced fluctuating weekly downloads, peaking at 46.7K in the first week of January before settling around 14.3K by the end of March. The app's weekly revenue showed significant variation, with a notable peak of approximately $62 in early February. Active users saw a high of 109.7K in the first week of January, gradually declining to around 64.4K by the end of the quarter.
Muscle Race 3D by GOODROID,Inc. saw a steady download rate, with a peak of 16.2K in mid-January. The app's active users followed a similar trend, reaching a high of 24.3K in late January and ending the quarter at approximately 12.3K. Notably, the app did not generate any revenue during this period.
Asphalt Nitro from Gameloft SE maintained consistent weekly downloads, averaging around 7.5K throughout the quarter. Revenue remained modest, with a peak of about $12 at the end of March. The app's active user base showed growth, starting at 19.9K in late December and increasing to nearly 30K by the end of March.
Real Bike Racing by Italic Games demonstrated stable download numbers, with a slight increase towards the end of the quarter, peaking at 6.3K. The app's active users fluctuated, starting at 23.4K in late December and ending at around 20.4K by the end of March. This app did not report any revenue during the quarter.
Street Racing 3D from JoyTap Inc. saw its weekly downloads and active users gradually decline throughout the quarter. Downloads peaked at 6.7K in late December, dropping to 2.9K by the end of March. Active users followed a similar trend, starting at 27.7K and ending at 16.8K. The app's revenue was minimal, with a brief peak of $14 in mid-January.
For more detailed insights and data on these apps, visit Sensor Tower.